Agents / skills / math-explainer

math-explainer skill

Make a math or algorithm explainer video in the style of 3Blue1Brown with oxframe: axes and function plots, a dot riding a curve, vectors and linear maps, matrices step by step. Use for math animation, visual proofs, linear algebra or calculus explainers.

npx skills add oxygenframe/oxframe-sdk

Installs every oxframe skill into Claude Code, Codex, Cursor, Copilot and other agents. The source is skills/math-explainer in oxframe-sdk.

Uses the oxframe skill (workflow, full API cheat sheet); install both with npx skills add oxygenframe/oxframe-sdk.

#[oxframe::scene]
async fn derivative(view: View) {
    let axes = view.add(Axes::new().x_range(-3.0..3.0).y_range(-1.5..1.5));
    let f = axes.plot(|x| x.sin());
    f.draw_on().await;
    let x = Signal::new(-3.0);
    axes.point_on(&f, x.clone());
    x.to(3.0, 3.0).await;
    f.to_fn(|x| x.cos(), 1.0).await;          // morph into the derivative
}
  • Functions: axes.plot(|x| …) follows the ranges (axes.x_range().to(..) zooms) and keeps gaps (tan). point_on, to_fn, axes.place(node, x, y).
  • Linear algebra: axes.vector(x, y) (tip is signals), axes.apply_matrix([[a, b], [c, d]], secs) bends the grid and everything on it; Matrix::new([[1, 2], [3, 4]]) with row_frame, column_frame, cell(r, c) to point at entries.
  • Number lines and bars: NumberLine::new(0.0..10.0), axes.bars([..]).
  • 3D surfaces or solids: Scene3d + View3d (feature 3d).
  • Formulas: there is no LaTeX/Typst yet. Write short expressions with Unicode (f′(x) = cos x, ∑, √, superscripts) in Txt, or as matrix cells.
  • Pace like the classics: one idea, one motion, a pause (wait_for) to let it land.