A growing wave, rendered on the CPU
The brief. A wave along the bottom grows taller. The title stays at the top. Use the waves preset, not a hand-written shader.
Open in the playground Source on GitHub
What it uses
The code
examples/src/waves.rs in oxframe-sdk, for oxframe 0.20.2. In the
playground it compiles in the browser and you can change it.
//! A wave that grows. The crest is a shader preset, so it renders without a GPU.
use oxframe::prelude::*;
#[oxframe::scene]
pub async fn sea(view: View) {
let water = view.add(
shaders::waves()
.amp(0.05)
.deep(Accent)
.foam(Surface)
.width(pct(100))
.height(pct(40))
.to_edge(Edge::Bottom),
);
view.add(Txt::new().text("Waves").display().to_edge(Edge::Top));
water.amp().to(0.12, 1.2).await;
}
pub fn project() -> Project {
Project::new("waves").size(960, 540).fps(30).scene(sea())
}